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The survey first aims to acquire the profile of the artist, such as the medium they work in and their online presence or lack thereof. It then asks whether or not artists use any currently available protection on their art and why or why not. The survey was run over the period of a month, and received 39 responses. Figure 1. shows the percentage of people who used available protective resources, 25.6%, compared to the percentage who did not, 69.2%. Alongside this, there were two AI users, accounting for the remaining 5.1%. Figure 2. represents the protection methods chosen by artists who answered “Yes” on the previous figure. Some artists used multiple methods, however there were a total of 11 respondents. The majority of respondents used Glaze. Despite this, only 3 people utilized Nightshade, created by the same group as Glaze. Two artists rely on Cara, which is a portfolio sharing platform for artists that prohibits the sharing of AI-generated images. Similar to Artstation, Cara uses the “NoAI” tag that notifies AI scrapers to not scrape tagged images, but this system is built on the honor code, meaning that AI scrapers are able to use tagged images regardless. At last, a number of artists also chose to not upload their work, preventing any AI scrapers from reaching it in the first place. Figure 3. represents the reasons listed for not using protective resources by artists who selected “No” in figure one. Some artists listed multiple reasons, however there were a total of 26 respondents. First of all, some artists do not know where to find protective resources. Others do not have the available income to afford protection. Some stated that they tried to use resources, but they caused technical difficulties: “I tried to use a protecting tool twice (I don't remember the name), but it crashed my computer and the artworks they put as examples didn't [have] noticeable changes, so I thought it didn't work well.” Other artists also saw a worsened image quality and differences within artworks. Another inconvenience is that it is another process in the step, with one respondent saying they would use these resources “if it was automatic on export from [Adobe] Lightroom.” Lastly, most answered in an indifferent fashion, whether that be apathy towards their works being used in AI or a pessimistic outlook on trying to defend themselves from AI, leading to non-action. Survey responses include “It is a futile effort. All information can and is accessed by someone with [the] ability to do so,” and “...there's a plethora of content they can scrape already, mine literally won't make a difference.” These indicate an idea of helplessness throughout artists dealing with generative AI, that their work is a drop in an ocean of other content. Contrasting this, another says “I don't care if my art is used in training datasets.” With certain methods, data can be removed and forgotten by a machine, called machine unlearning. Largely, this has been theorized for the purpose of correcting models which are biased or for security. In this context, however, it can be useful for removing large portions of copyrighted artwork, through comparisons of AI-generated images and copyrighted non-AI-generated art. This can be done through several methods, such as training non-copyrighted works of a similar nature or removing the influence of copyrighted works on the model. Despite this, the main goal of unlearning is to retain as much model usability as possible, which would still mimic and regurgitate artists’ styles. The same issue of contacting all artists whose works are in a model’s dataset would also be relevant here, as creative works created recently are technically protected by copyright by default (though this is not the same as registering ownership). To continue, it has been shown that despite a concept being erased from a model, it’s still possible to generate something directly related to that concept. Machine unlearning technology is still incredibly finicky as of now, with many people receiving mixed results.
Through the aid of other organizations, an available option to artists is protection from a third party. An example of this would be through the site ArtStation (an art portfolio site), which offers a “NoAI” tag, placing a HTML tag within the work’s metadata that prevents data scraping tools from using it. On the surface, this seemingly could prevent all unauthorized use of art in AI, but there has not been any recorded proof of this having any effect. To add on, ArtStation still allows the distribution of AI generated images on their site, propagating the use of datasets stolen from countless artists. This feature is also automatically disabled, leaving artists to figure out its existence.
There is also software made specially for the purpose of making it impossible to train certain images and “poisoning” AI datasets. Glaze and Nightshade by UChicago are both free-to-use resources which allow artists to protect their works through adversarial attacks. It makes the work virtually indistinguishable to the human eye, yet is able to confuse the AI into not recognizing the subject. This is achieved by identifying and isolating elements of a work specific to its style, then cloaking it. As most text-to-image models are based around style mimicry, this prevents the process. Additionally, Nightshade is a program which uses prompt-specific poisoning to hinder an AI model’s ability to generate material for certain prompts. Despite this, the process is not streamlined for artists who are possibly unfamiliar with this area of technology, making it relatively unpopular There are two types of watermarking, visible and invisible watermarks. Visible watermarking refers to a logo or image superimposed on top, while invisible watermarks are embedded within the host data and have no effect on the visual characteristics of the image. There are many applications for digital watermarking, however, they can be attacked using simple image modifications, such as rotation, cropping, and other minor changes. Therefore, digital watermarks need to be built in a way that maximizes robustness, that is, they must be able to withstand all sorts of edits. Because of this, watermarks, even ones within an image’s host data, are difficult to fully rely on.
In a similar vein, a string or tag in an image’s metadata could also be used to signify whether or not the owner indicates consent for training in the future. As it is relatively simple to modify an image’s metadata using text, this method is accessible towards artists as well. The issue lies in the plethora of untagged images. It is highly likely that most datasets will continue to use images that neither prohibit nor allow use in AI models, as not using them would mean a drop in model efficiency. With the many inactive artists whose images are still on the internet and used for training, it is not certain how effective this method will be either. Though metadata tagging seems promising, lack of knowledge or exposure surrounding it may also prevent it from taking off or becoming widely prevalent. Examining AI under copyright law is currently difficult, as it is largely uncharted territory. Most notably, the question of whether or not AI is considered fair use is in play. Within the US, the act of data mining and scraping from the internet is not considered illegal; it is considered fair use. Moreover, each case of generative AI usage has different circumstances and may be judged differently on being a transformative work. Whether or not a work is transformative depends on a number of factors, including if it is commercial or non-commercial. Because generative AI aims to compete with the same market its data is from, the fourth factor of fair use (the effect of the use on the market) is called into play. AI usage must be looked at on a case-by-case basis in order to find whether or not they are negatively affecting the market using the artists’ own data.
In the EU, the GDPR (General Data Protection Regulation) system allows artists to license their work and give or deny consent for its use. However, the management of such a licensing and consent system would be inefficient and impractical, to say the very least. With the sheer scale of AI models, it is virtually impossible to contact and manage consent from every contributor. This leaves companies without a coherent and ethical system of obtaining all of their needed data. Overall, many artists are morally opposed to their works being scraped by AI models. Companies are profit-focused, leading them to take offers from AI companies if the conditions create more profit. While artists and large companies are in opposition, their motivations differ, again lending to the idea that copyright is not an efficient route to take. Thus, in the law, different ways must be found to protect artists. 3/12/2024 0 Comments guest speaker: Eric HudsonA few weeks ago, our school welcomed guest speaker Eric Hudson to give a presentation to the student body, regarding generative AI and education. Hudson detailed uses of AI that could be helpful, not harmful to students, and made sure people were "in the know" about how AI can be used as a tool. One of the ways he did that was by talking about what AI can and can't do. Hudson said that AI has flaws and that it should not be trusted above all else. Adding on, he gave sample scenarios where students can determine whether the use of AI was acceptable or not, such as a student using ChatGPT to grade their essay for them to see where they can improve versus a student using AI to create ideas for a project. After the presentation, Hudson had an open Q&A session, where I then asked a few questions about AI and artists.
Q: Do you think AI-generated art is ethical? A: AI art is very iffy, as what it does is scraping the internet for art, which the artists don't usually give permission for it to be used. Q: Where would you draw the line for usage of AI art? A: Again, it's a tough subject, because when you use AI, it's hard to say how much of the original idea still comes through. Art is always a tricky subject because artists develop their own style and method, and AI skips that process. Q: What is the most ideal scenario for AI in the future? A: In the most idyllic world, AI does tedious tasks for humans, while humans have the freedom to be creative instead of doing tedious jobs. 11/26/2023 2 Comments AI NEws: Biden executive order on AiRecently, the US government put out an executive order, stating that the purpose is to regulate and manage the risks of AI while furthering research and development. This executive order lists many goals and standards for AI, for protecting security, privacy and equity. One other goal is being able to recognize when material is AI generated, using watermarks and labels. In the current era, AI generated images in particular are easily discernable to the human eye, due to a common style of art and errors that human artists wouldn't make. The same cannot be said completely for AI writings, as their only fallacy is being too advanced for the actual writer to write. In other words, AI writing is only detected because it is "too good". Although methods of detecting AI exist prior to this, they are easily fooled and prone to falsely labeling material as AI generated. This acknowledgement of the dangers of AI demonstrates that they are taking action to protect citizens. However, while it lists many safeguards, many of them seem to be in development and quite vague when it comes down to the specifics of what they are doing. As an example, one statement is to "protect Americans from AI-enabled fraud and deception," by using "tools" developed by AI companies. The issue is that there are no specifics beyond that they will watermark AI content, with no information on how they will do this. This executive order mainly only answers what the government will do in response, not how they will do it.
This article, "How is Artificial Intelligence Changing Art History?" by Verity Babbs, covers the DALL-E 2 AI which generates images based off of a text prompt. This AI is fed many samples and can generate images in the styles of famous artists. However, one of the issues that comes with it is the dataset fed. This dataset consists of many biases, as the majority of famous artists in history have been white males, as well as an overabundance of very similar art styles like impressionism and surrealism. While some do not accept DALL-E 2's images as part of art history, others think it should be incorporated into the arts education curriculum. I feel that DALL-E 2 should be a part of art history, as a paradigm shift in how art is considered. A major debate in the arts world is whether or not AI is creating new art or merely trying to replicate art that has already been created. While the subjects may be different, AI only generates based off of other artists.
This article, "Can machines do art history?", details both the aspects where machines succeed, and where they fail in analyzing art. This type of AI uses image processing software, and in particular, a CNN (convolutional neural network). This type of software isolates specific groups of pixels in the image together. When trained, the algorithm can then recognize patterns and brushstrokes, then attribute paintings and styles to artists. However, it has been said that these algorithms should not be used for attribution. Whether they should never be used or are only currently inadequate is left to be seen. Algorithms can also only analyze objectively and visually, without any other background knowledge. There is also the subject that much of the algorithm's process is unknown; we do not know how it is able to reach conclusions. I think that while AI will inevitably grow stronger at attribution and visual analysis, there is no way for it to perform analysis on the meaning of a painting. AI relies on the visual aspects of a painting, and analysis requires other context and knowledge that the visuals do not cover. There will be aspects it excels in, however, ultimately there will also be tasks it can't do.
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